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USocketNet – Self host Realtime Multiplayer Server


The USocketNet is currently designed and developed for Unity Engine web and application that can be self-hosted. It is a multi-platform that can be used through mobile or standalone computers. The developers advised the users to report any issues or bugs immediately to further improve our services. We are driven to develop more and add new powerful features. We are positively driven to improve more and add new powerful features.

Hosted in our globally distributed USocketNet Server to guarantee low latency and shortest round-trip times for your players worldwide. Connect, Chat, Match and Play. USocketNet’s core provides the rock-solid foundation for any type of room-based multiplayer game. You match players into games randomly or by parameterized searches. Or you create a list of open rooms and let players pick one. It works. Reliably. On mobiles, PCs, Consoles and on the web. Freely switch between synchronous and asynchronous turn-based game modes. Reconnection event lets player rejoin rooms in case of disconnects or in case of resurrecting a game.

Persist your game state to a cloud or your own storage via HTTP webhooks. The state has all relevant game data: player data, room data, properties, and the event cache. You develop and build directly for your chosen gaming platform, with your favorite engine or framework: USocketNet is the leading cross-platform multiplayer service and the world’s #1 for Unity games. Games built with USocketNet’s scale seamlessly and automatically in the USocketNet Server: from just a few to tens of thousands of concurrent users. Fair and transparent pricing included. Proven. Successfully.

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